VISITORVIrtual muSeums In The cOvid eRa
VISITOR is a European collective project funded under the framework of the Erasmus+ programme.
The project aims to deal with the prohibition of cultural visits to museums and other culture and science exhibition areas in the Covid- 19 era, and proposes its digital integration in the school curricula.
What is VISITOR about?
Covid- 19 has signaled the closure of many schools globally posing a stress test to the education system and its smooth continuity. The need is global and all countries should implement emergency plans in order to effectively address the unprecedented situation with the minimum possible losses in the effective continuity of education. To achieve this, teachers should be trained and provided with digital learning opportunities on how to use digital training resources effectively and create educational scenarios.
As the personal development of the human capital is at stake, the problem should urgently be addressed. While confronting the pandemic, national governments have put a lot of effort so that the schools can deliver the curricula even during lockdown periods. To this end, human capital has been engaged in developing training material for blended learning or for e-learning. The main effort is to put on the core subjects of the school curriculum, like mathematics, grammar, history, physics etc.
Due to the forced digitalization of education, not all educational aspects are effectively covered and especially the cultural thematic that is rarely considered as mandatory.
How will VISITOR achieve its mission?
The project aims to deal with the prohibition of cultural visits to museums and other culture and science exhibition areas in the Covid- 19 era, even now that the schools are open and proposes its digital integration in the school curricula.
The purpose of the current effort is to foster students’ intercultural awareness and conscience through a virtual educational process.
The objective is to fill in this gap through the effective use of:
a) a digital museum exhibits content aggregator and toolkit,
b) a digital application for virtual tours with exemplar use cases including citizen science and related resources
c) the appropriate training for the school community in order to unite the digital material made openly available by museums and virtual tours providing an Education and Entertainment solution (Edutainment) to school teachers to design novel structured learning experiences.
The project goes beyond the state of the art and will train the teachers on how to make the most of the digital technology in the interest of the school community and exploit the resources that are at the disposal of education.
The pandemic has forced the museums to be quickly digitized, so technology advancement offers the opportunity to provide integrated knowledge to the student through experiential learning and in parallel a tool to be exploited by the school community.